presentation turned me off a little. The was she spoke of her work she sounded like she wasnt enthusiastic about. Only in a few pieces did she sound like she actually liked her work. But I think was the issue was she just not good at public speaking. However her a lot of her work incorporated a lot of the human body but you couldn't tell because it was just a regular teapot or a cup. She also uses occasional color in was that represent small facets of the body such as an organ. Overall her metal/pottery work was definitely as different was to look at a teapot or cup.
Friday, December 9, 2011
Artist Lecture #2: Sarah Perkins
Overall Sarah Perkins was work in metals was interesting however how she went about her
Wednesday, December 7, 2011
Goals and WebLinks
Goals for Winter Break:
- Key Animation
- In-between Animation
- Finished Staging
- DVD Menu and Cover Designed
- Information for Spring Presentation Gathered
Web Links:
Vimeo:
Youtube:
Tuesday, December 6, 2011
Outline
Starting Point:
Thing that help influence me
Inspiration (Personally and for Project)
a.Love of Character Driven Story and Character Development
b. How each character have to deal with themselves but also other
people, (Inner Conflit vs Outer Conflict)
c. How character change over time and learn some form of life lesson
bases upon mistake
d. And emphasis on defined personalty in characters
e. Simplistc style from Doll Makers
(e.g Doll Flash Maker)
f. examples: Hey Arnold, Doug, As Told By Ginger,Daria
B. Love of City Scapes
a. The way Hey Arnold Showed the beauty of a city
b. Traveling around a lot
c. Love of Hey Arnold and art deco (poster art),which I incorporate geometric forms in everything because of it.
a. ex: Hey Arnold
II. Overtime
I. Overview
{shows Two Charactes}
a.Theresa wants to go on a vacation however her co-worker is determined
to stop her
b. Two Character piece both based upon love to Inner and Outer Conflict
with emphasis on character.
c. ex devil wears prada)
d. Want the audience to root for Theresa (underdog)
e.Two Character Dynamic both play off each other but there is a dominate one.
f. Also to show how to treating others will ultimately have an
effect upon the other. (consquenstion of actions)
III. Future
a. To became an concept/character artist.
b. works for a graphics department developing title sequences or
visual work for eighter films or television
Tuesday, November 22, 2011
Tuesday, November 15, 2011
Production Inventory
BACKGROUNDS:
1.Frontal Shot [DONE]
2.Vacation Shot [DONE]
3.Side Shot (Theresa's Side)[DONE]
4.Poster Shot [DONE]
5.Bulletin Board Shot (close up) [DONE]
6.Closer Working Shot (frontal;Theresa)
7.Side Shot (Bridgette's Side) [DONE]
8.Coffee Mug Shot [DONE]
9.Closer Frontal Bridgette
10.Side Shot (Bridgette's Side) [DONE]
11.Slight Over Desk Shot (Theresa)
12.Paper on Floor
13.Plug shot
14.Basket Shot
15.Signature Shot
CHARACTERS
1.Turnaround (Theresa)
2.Turnaround (Bridgette)
3Hawaiian Outfit (Bridgette)
4.Hand (reaching and grabbing) (bridgette)
5.Behind Shot (co-worker #1; man)
6.Behind Shot (co-worker #2)
7.Behind Shot (co-worker # 3)
8.Face Shot (boss)
9.Behind Shot (boss)
10.Hand (reaching and grabbing) (bridgette)
11.Hand (reaching and grabbing) (Boos)
12.Floor Pose (Theresa)
13.Bridgette Kneel Pose
14.Blinks
Character Extras:
Blinks
Emotion Chart
Thursday, November 10, 2011
Thursday, November 3, 2011
Self-Critique: BFA
Overall my progress on my bfa, is going pretty slow at the moment. In should have more assets by now and close to animating but thats not really possible. So mostly I am trying to get the animatic finalized so I can finally figure out how many views i need, how many action poses, etc. I guessed what slowed me down in the beginning was that I was unable to figure out what i want with this piece, eventually i keep changing it to the point were i disliked it. But eventually I started to like my piece more and more. Visually it actually easier for me to understand and so i will just progress from there. What i really need to do is make a master asset list and knock a certain number out each day/week. It sounds like common sense but I never really took the time to think about it in depth.
My professional pratices is slacking a little. I have what internships I want but what slowing me
down is the issue of jobs. I can look at jobs all day and have a hard time picking. To be honest my issue is that I really dont know what I want to do. Or what I am good at. And it is making job hunting really difficult. Im aware that there are a vast amount jobs for digital media artist but what specifically can I go into? Its really frustrating for me. Eventually I will get past this and hopefully figure out what I want to do.
Friday, October 28, 2011
Thursday, October 27, 2011
Behance Research
Here a three reels that I found to be pretty interesting:
This one was pretty organized. The animation was video first thing you saw.Concept art, background art, and stills really gave you the feel of the different projects she works on. You can actually she how she planned it out even though in the animation the cameos of the character is pretty brief.
This was completely different. Its a little chaotic at first but after reading
this person page I realized it was for a show. So this would be
perfect for a pitch. I diffently get the feel of this show and shows every asset of the show down to the font, color, and humor style. This one is incredibly detailed. I really get a sense of
understanding even without look at the animation/show.
This one has impressive visuals. Even though this person is making a small
animation the stills keep making me think it is an actual animation.
It draws in the viewer visually even though the animation is in
prodcution.
Tuesday, October 25, 2011
Presentation Self Critique
A. For my critique today, I will present just my updated animatic. Which I really need feedback on and character sketches. I feel like Im a little behind, but I actually caught up a little this weekend. Hopefully that will continue
B. After doing this presentation, I never really fully realized how difficult it is to actually
talk about yourself. It sounds easy enough, but when actually getting up there and speaking
I came to a blank. The hardest thing for me was to get out what was in my head. Next time I will have more specifics to shoot out instead of just broad general terms. What I meant to say was that I like character narratives, and character emotions. Basically anything to do with a character development. Next time I will be a lot more specific and actually pinpoint things. Also I need to organize my words a little better. I noticed during the presentation I couldn't exactly find the right words to describe my work. I know how I want it to be but without disadvantaging myself. Basically next I need to figure out what i want and how i want to say it. Talking about yourself really shouldn't be this hard.
Tuesday, October 11, 2011
Fellowship
Brainstorm: For the fellowship, I was thinking in term of what exactly can I do. So I came to the conclusion that I would like a little of everything. What I mean by that is I would love it If i was able to apply to some sort of animation or media production company and work through experience. I know my knowledge is a little broad based but possible this fellowship can help channel some more areas of foccus. However, while I was thinking about it, I would like to go into more into the production process. My work tends to be narrative based, so it would be great to work a studio that develops animations or commercial work.
For the fellowship, I would like to travel to Europe to focus my energy on learning the animation industry. I imagine to work in visual production, or maybe concept art to help develop my skills and help learn more about working in an animation enviroment. In a way, it sounds like an internship but I view as more so a way gaining a foundation. I mean if they are willing to teach me than I am willing to learn.
Here some of places I'd like to go. Smaller independent animation places would be more ideal than the larger companies but the links below are just to get a general idea.
Places
London (they have a lot of small independent studios)
Hungary (studio Vargas)
France (they are pretty well known for their intricate animations)
Spain
http://www.aardman.com/_-The UK
http://www.marathon.fr/-France
Thursday, October 6, 2011
Job Listings
http://www.productionhub.com/jobs/view.aspx?item=32898 ~ Running Pony
This job would be excellent for me to get a grounding in the actual industry. Since most media
jobs require some form of experience, this would be a great place to start. Although my 3D skills are pretty limited, I wouldnt mind giving this a shot.
http://www.productionhub.com/jobs/view.aspx?item=32871~ Production Assistant
Although I like animation, broadcoasting would be pretty interesting to try out. This is one of
few jobs that didnt require year of experience. Even in the description they will offer to train people which is a plus in my case.
http://www.productionhub.com/jobs/view.aspx?item=32584~ Storyboard Artist
This job didnt have a lot of information but being paid to do storyboards is sounds appealing.
Judging off the description, they are mostly looking for people to bring to life their story.
Tuesday, October 4, 2011
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